#ifndef _GSANCT_PROFESSIONS_H_
#define _GSANCT_PROFESSIONS_H_

/*******************************************************************************
 ** Name: professoins.hpp                                                     **
 ** Description:                                                              **
 **                                                                           **
 ** Open Source Initiative (OSI) Approved 2-clause BSD License                **
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 **  Copyright (c) 2009-2010 Barry "Gian" James  <bjames@munixos.net>         **
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 **    this list of conditions and the following disclaimer.                  **
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// Modified $Date: 2011-09-18 21:48:59 +0000 (Sun, 18 Sep 2011) $ by $Author: gian.james $
#define professions_h_ID    "$Id: professions.hpp 145 2011-09-18 21:48:59Z gian.james $"

//! the first value is its build cost (for balancing)
//! there are two types and three speeds of lists
extern int bab_low[];
extern int bab_med[];
extern int bab_high[];

extern int save_low[];
extern int save_med[];
extern int save_high[];

struct BABTable
{
	int ** bab;
	int ** fort;
	int ** reflex;
	int ** will;
	int ** recovery;
	int ** special;
	int ** defense;
	int ** reputation;
};

class Profession
{
public:
	Profession(std::string n, int sdm) { name = n; skillDepMod = sdm; }

	std::string		Name() const { return name; }
	int				SkillMod() const { return skillDepMod; }

protected:
	std::string	name;
	int				skillDepMod;	// eg 4 * INT mod (it's the 4)
	int				numWpnProf;		// number of wpn proficiencies
	BABTable		levelDepTable;	// level dependency table
};



#endif	/* _GSANCT_PROFESSIONS_H_ */
